Game Theme & Background Story:
The world as we knew it was flooded and destroyed by a 100 year rain. It was a slow rising flood, so millions of people were able to prepare and survive. During the time of this great flood, what remained of society lived on rusting away cruise ships, barges and makeshift boats and rafts. Many people enabled their houses to float, but violent ocean storms and nature has long since destroyed those.
It is now 30 years into the aftermath of the historical rain and floating islands that began to appear during the rain are becoming habitable. Pirates are the first to claim these islands and will sell them to the highest bidder. You’ve saved your entire life, sold all of your personal possessions and are ready for the chance to buy your very own island. It’s up to the island owners, and land owners upon that island, to rebuild a new land dwelling society.
Claim your island, gather resources, scavenge for junk found on the island and washed up along the beach. All junk found will have a purpose in this new world. Store it, hord it or sell it. Build your house, invite others to your island, fish, hunt and gather your food for energy.
Game Play & Features:
When you purchase an island from the pirates, they will take you to your new island and drop you off at the beach. Islands will be raw, with overgrowth and nature running rampant. It’s up to the island owner to begin clearing land and paths for settlement, exploring the island to uncover the map view, scavenge for junk and collect resources. You first want to secure your shelter, food and water. Additional community shelter will need to be built to accommodate any new citizens to your island, until they are able to buy land and build their homestead. Additional community shelters built by the island owner can be reused for other new citizens to the island.
Players will be able to choose one master profession and one hobby. Both will have the potential to help you benefit and gain within the game. Wander islands looking for scavenge items, collecting resources and meet other players to trade anything you’re carrying. All resources and scavenged items will serve a purpose in the game and can be sold, traded, or auctioned to other players. Use the items found to craft assets, based on your profession. You may also donate surplus items to your town hall to help build up your island society. Professions allow player to build assets required by other players for their professions or advancement.
Players with a watercraft may visit any of the 10 random islands that surround the island they are on. The surrounding islands will change daily and are completely randomized. Players may scavenge the junk they find on any island, but are only allowed to collect resources from their home island. You will be able to buy, sell or trade any item you are carrying, with any player within close proximity to you, on any island.
Each island has it’s own community chat channels for citizens and visitors to communicate. Players will also be able to send private message between each other and make private trades, not listed on the open market.
Player remain in control of their own wallets. Upon confirming your registration to the game site, you will be given the option of importing an existing wallet, or creating a new wallet. We suggest creating a new wallet to use exclusively for Aftermath Islands. Save your private key when creating a new wallet. We will not be able to recover your key later. Token sales and trades will take place on the blockchain, between player wallets, and not through private servers. Players are responsible for keeping their wallets safe and secure. Never share your private key with anyone.
Control Panel / Dashboard:
The control panel is where all of your account information, town hall settings, game asset inventory, wallets, messages, transactions, friends list and game notices are viewed. Your account information, assets and game progress are saved and stored on the Tron blockchain. Actual game play is off the blockchain, and is played on our private servers.
Map View Play:
Map view play is used to navigate your island or properties owned, clear land, gather resources, locate friends on the island, build buildings and to watch your society grow. When first visiting an island, the island map will be dark. You will need to explore the island to uncover parts of the map. After full island discovery, then island maps are introduced to society and visitors will not need to explore to find their way around.
Players will see a view of the entire island, then can click parts of the map for action options or to visit specific player lands. Owners will be allowed to zoom into their land and improve it by adding structures, gathering resources or farming.
Scavenge View Play:
Scavenge view is the 3D world that you scavenge for junk in. Players will walk around in this 3D environment looking for random items to collect. If you encounter another player in Scavenge mode, you both will be able to buy, sell or trade, with each other, any items you are carrying. In future development, we will implement 3D player versus player battles.
Mini games will be played to hunt, fish, and to gather food and natural resources. There is no cost to play the games, but you must be carrying the required assets, tools or items on you to play. If you lack what is needed, the pirate overseeing the game can be bribed to let you play anyways, for a small fee. Bribes to the pirates for bonus won resources may be paid also in TRX at a rate of 1% bonus per 1 TRX, up to a 50% win bonus.
Islands will be passively competing weekly for “top” rankings for various categories. The winning islands will receive community resources and/or in game community assets. In future development, direct battles between islands will be an available game option, as well as 3D pvp battles. Winning islands of the battles will receive 10% of the community resources of the losing island along with game assets, given by Aftermath Islands. Islands may choose to opt out of these battles.
Daily Spin Wheel:
Players will have a daily bonus wheel to spin for free resources and occasionally rare assets. The results of the spin will be completely random. Prize amounts range from common resources and refuge to rare tokenized items.
Player Rewards and Competition Prizes:
10% of total game profits are used for player rewards and for island competition prizes. Prizes will range from digital and blockchain assets to real world prizes.
Each island government, or choice of rule, will be decided by its owner. The island owner can choose government settings in their control panel. They will be able to choose how much to sell land to other players for, tax rates, laws, etc. As long as the island owner retains 51% ownership of the island, they will be the ruler. After they relinquish 50%, or more, of their island property, they still remain as the owner of the island and receive a minimum tax payment, but the island will become a democracy where land owners will decide things by majority voting and settings within the town hall. Island owners will still be responsible for building community facilities with island tax funds. Land owners will be the ones who choose what to build, by a voting poll created by the Island owner. Island owners will be able to purchase land back, to try and regain majority ownership of the island.
Islands may be purchased from pirate vendors or other players. Every island has a 1% (of total island sales) protection tax imposed on the island by the pirates. Once your island population reaches 50% of its total capacity, your protection tax is reduced by 50% and the town hall may be upgraded.
Upon advancing to the next town hall level, the pirates will raise the protection tax to 2%. You now have to option of opposing the pirate’s protection tax and risk having a battle once per week. Battle is avoided, if 50% of your citizens enlists to protect the island. This encourages an active community. If less than 50% enlist, the 2% tax is collected as battle damage and the pirate vendor skips his next visit to your island.
Oasis Island (easy):
There will be only be 1,500 Oasis Islands throughout the entire game. These will be tokenized Tron network assets, each with a unique identifier. Oasis islands will have all the natural resources necessary for survival. Wildlife and wild plants for food, wood, stone, fresh water, etc.
Each Oasis Island is made up 10,000 blocks per island, and 10,000 squares per block. Land is sold by the island block.
Each Oasis Island will allow a maximum population of 1000 citizens during the first town hall level. Once the town hall and city services have been ungraded to meet additional population requirements, your island will progress to the next level and your population cap will be increased by 100%.
Refuge Island (medium):
There will be a maximum of 3,500 Refuge Islands. These will be tokenized Tron network assets. Refuge Islands will have all, except two random natural resources. Players will have to trade with other islands to make up for what they lack.
Each Refuge Island is made up 5,000 blocks per island, and 10,000 squares per block. Land is sold by the island block.
Refuge Islands will have a maximum population of 500 citizens during the first town hall level. Once the town hall and city services have been ungraded to meet additional population requirements, your island will progress to the next level and your population cap will be increased by 100%.
Mini Island (hard):
There will be a maximum of 5,000 Mini Islands. These will be tokenized Tron network assets. Mini Islands will only have two natural resources, wood and one random natural resource. Players will have to trade with other islands to make up for what they lack.
Each Mini Island is made up 2,500 blocks per island, and 10,000 squares per block. Land is sold by the island block.
Mini Islands will have a maximum population of 250 citizens during the first town hall level. Once the town hall and city services have been ungraded to meet additional population requirements, your island will progress to the next level and your population cap will be increased by 100%.
Deserted Islands (FREE):
Deserted Islands will become available after game play has begun for the purchased islands and basic features of the game have been developed.
There will be an unlimited number of Deserted Islands. Deserted Islands will only have wood as a natural resource. Players will have to trade with other islands to make up for what they lack.
Each Deserted Islands is made up 1 block per island, and 10,000 squares per block. Land cannot be sold or traded.
Deserted Islands will have no citizens, no visitors, and do not advance in level. These are meant as a starting point for new players to try the game, before purchasing land on an island.
There is only 1 Genesis Island. This is the developers’ playground. There are a limited number of 1,000 Genesis land tokens for players to obtain. They are not for sale from the game, but may be bought, sold or traded on the open market between players.
Genesis Island is where we do beta testing, before releasing updates to the rest of the game. All resources are available on Genesis Island. Aftermath Islands presale is the only time that blocks of land in Genesis Island was sold to players. Land owners will be our beta testers for new ideas and game functions. Genesis Island will also be the base home for the game pirates. This island will host 3rd party projects, retail stores, a BOOK (ART) library and bookstore, a legally regulated online casino, the Pirate Auction House and will be the epicenter for commerce within the Aftermath Islands economy and the world capital for the game.
Population is capped for citizens on the island, however it can support twice as many visitors. Visitors can wander around looking for salvage items and trading, buying and selling with locals. Visitors can not harvest any resources when visiting another island.
Ownership and authority are the only things that change when an island is sold. Land owners are not affected, other than possible governance change.
Anyone that is not an island owner will have to either buy a block of land on someone’s island, or stay on a deserted island until land can be obtained.
Islands are floating. You are only able to travel to any of the 10 random islands that surrounds the island that you are on. There is a “home” button that will instantly take you back to your house.
Players create their in game character using our character creator. Each character is unique to what the player prefers. We will continuously improve the character creator with additional options. Player characters and usernames cannot be changed, once they are created. In future development, you will be able to change your character’s hair and clothing and accessories through settings in your control panel.
The Pirate Shop is the game store where some specialized and limited numbered tokenized assets are purchased from the game, by players. Not all assets will come from the Pirate Shop. A majority of the tokenized assets within Aftermath Islands will be created by players, using their professions. When players gather, or gain, the proper materials and craft an assets, they will be issued a token which may be used, sold or traded on the open market or auctioned off to the highest bidder. Not all crafted assets will be tokenized. It will be clearly stated which ones are. Natural resources are not tokenized and are not limited in number.
Players will have the option of which currencies to use for their trades and transactions. Tokens with a 1:1 TRX ratio will be used to begin, until an in game exchange can be implemented to offer a broader choice of tokens used for transactions.
Island Owners – These players own an island. Besides owning and controlling an island, they have the same game play options as other players.
Land Owners – These players do not own an island, but own at least one block of land on one, or more, islands. Only citizens of an island (the land owners) are allowed to collect the natural resources of that island.
Island Hoppers – These are the players that do not own land, or an island. They are able to visit other islands, salvage things that they find and buy, sell & trade to other players on that island. They are not allowed to collect any natural resources from any island.
Pirates – Pirates are the game. Pirates discover the islands first and sell them to the player. Pirates initially take 1% of the total island sales tax on the island as a protection tax. Once every 14 days, a traveling pirate trade ship comes to the island and offers rarer items for sale, general salvage items and miscellaneous items.