Game Assets

Each asset will have a space value that is used to automatically calculate how much stuff can be carried by a person, barge, boat, etc. or stored at the base camp or town hall.

Assets distributed by the game will be limited in number. Crafted items will not be limited, the economy will keep these under control.

For example, a Basic Hut takes up 250 squares of property space and has 250 cubes of space. The Basic Hut is tokenized, but can be upgraded to a larger structure in order to store more inventory and unlock additional property features. When you upgrade a structure, you will be issued the next level token and may sell your old token to a new player.

Some salvaged items are repairable and require other salvaged items to repair. This is where professions come into play. Everything in the game is usable to at least one profession. Common items are repairable by anyone, however, hard to find and rare items are only repairable by specific professions.

Anyone may buy, sell or trade any item.

Ancient Map

Islands

There are 4 classes of islands and a limited number of 10,000 Tron20 tokenized islands thoughout the entire game, forever.

Each island government, or choice of rule, will be decided by its owner. The island owner can choose government settings in their control panel. They will be able to choose how much to sell land to other players for, tax rates, laws, etc.

Islands may be purchased from pirate vendors or other players. Every island has a 1% (of total island sales) protection tax imposed on the island by the pirates, during the Survival Era. Once your island population reaches 50% of its total capacity, your protection tax is reduced by 50%.

Genesis Island

Token Assets

Islands

Oasis Island Token

Oasis Island

Refuge Island Token

Refuge Island

Mini Island Token

Mini Island

Genesis Island Token

Genesis Island

AftermathIslands Token

AftermathIslands Token

Other Token Assets

Basic Civic Building Kits

100,000 Token Supply Each – Initially Sold by Pirates. Each basic structure is required to upgrade to level 2 structure.

Basic Hut – Uses 250 squares of space. Stores 250 cubes. For avatar resting to restore health status, storage and personal property management.
Basic Shed – Uses 250 squares of space Stores 750 cubes. For storage.
Basic Barn – Uses 500 squares of space. Houses 2 large animals or 6 small animals. Increases animal production by 10%.
Basic Greenhouse – Uses 500 squares of space. Grows 500 squares of crops. 10% crop growth production boost.
Basic Barracks – Uses 2500 squares of space. Houses 100 troops.
Basic Dock – Uses 200 squares community land space & over water space. Allows visitors and imports from other islands. Community building.
Basic Town Center – Uses 2500 squares of community space. Community management and 10,000 cubes community storage.
Basic Fresh Water Well – Uses 50 squares of community or personal land space. Provides fresh water to 50,000 squares proximity.

Gen1 Animals

100,000 Token Supply Each – Initially Sold by Pirates. Gen1 animals are required to breed Gen2 animals. Gen1 animals are required to breed any other generation of animals. Only Gen2 and above animals may be harvested for meat. Animal health will need to be maintained above 50%, by feeding, for animal production or breeding to take place. Animals will not die from lack of food, they will only stop producing.

Brahama Bull (male cow) – Produces 3 cubes manure per day. Requires 6 corn or feed per 24 hours. 24 hour breeding cool down.
Brahama Cow (female cow) – Produces 3 cubes manure per day, 1 jar milk per day. Requires 6 corn or feed per 24 hours. 60 day breeding period. 30 day cool down after calf birth. 500 lifetime births.
Angus Bull (male cow) – Produces 2 cubes manure per day. Requires 5 corn or feed per 24 hours. 24 hour breeding cool down.
Angus Cow (female cow) – Produces 2 cubes manure per day, 1 jar milk per day. Requires 5 corn or feed per 24 hours. 60 day breeding period. 30 day cool down after calf birth. 500 lifetime births.
Nubian Buck (male goat) – Produces 1 cube manure per day. Requires 2 corn or feed per 24 hours. 24 hour breeding cool down.
Nubian Doe (female goat) – Produces 1 cube manure per day, ½ jar milk per day. Requires 2 corn or feed per day. 30 day breeding period. 15 day breeding cool down after kid birth. 500 lifetime births.
Russian Boer Buck (male goat) – Produces 1 cube manure per day. Requires 2 corn or feed per 24 hours. 24 hour breeding cool down.
Russian Boer Doe (female goat) – Produces 1 cube manure per day, ½ jar milk per day. Requires 2 corn or feed per 24 hours. 30 day breeding period. 15 day breeding cool down after kid birth. 500 lifetime births.
Rhode Island Red Rooster (male chicken) – Produces 1 cube manure per day. Requires 1 corn or feed per 24 hours. 1 hour breeding cool down.
Rhode Island Red Hen (female chicken) – Produces 1 cube manure per day, 1 egg per day. Requires 1 corn or feed . 30 minute breeding cool down after egg is collected. Unlimited lifetime egg production.
Bantam Rooster (male chicken) – Produces 1 cube manure per day. Requires 1 corn or feed per day. 1 hour breeding cool down.
Bantam Hen (female chicken) – Produces 1 cube manure per day, 1 egg per day. Requires 1 corn or feed . 30 minute breeding cool down after egg is collected. Unlimited lifetime egg production.
Pekin Drake (male duck) – Produces 1 cube manure per day. Requires 1 corn or feed per day. 1 hour breeding cool down.
Pekin Hen (female duck) – Produces 1 cube manure per day, 1 egg per day. Requires 1 corn or feed . 30 minute breeding cool down after egg is collected. Unlimited lifetime egg production.
Khaki Campbell Drake (male duck) – Produces 1 cube manure per day. Requires 1 corn or feed per day. 1 hour breeding cool down.
Khaki Campbell Hen (female duck) – Produces 1 cube manure per day, 1 egg per day. Requires 1 corn or feed per day. 30 minute breeding cool down after egg is collected. Unlimited lifetime egg production.

Purchase Yours Now!

OG Tools

100,000 Token Supply Each. Initially Sold by Pirates. Non-breakable. No dismantling. Same aspects and functions as crafted tools, but will never break and have a 10% production or harvesting boost.

OG Pick Ax – Uses 1 cube storage space. Takes 1 carry space.
OG Sledgehammer – Uses 1 cube storage space. Takes 1 carry space.
OG Spade Shovel – Uses 1 cube storage space. Takes 1 carry space.
OG Anvil – Uses 2 cube storage space. Takes 8 carry space.
OG Machete – Uses 1 cube storage space. Takes 1 carry space.
OG Garden Hoe – Uses 1 cube storage space. Takes 1 carry space.
OG Bow & Arrow – Uses 4 cubes storage or space. Takes 2 carry spaces.
OG Carry Sack – Provides 32 carry spaces. Uses 1 cube storage space.

Resources and Non-token Assets.

Deserted Islands

Deserted Islands will launch after the primary islands have been established. Deserted Islands will serve as a starting point for new players to join Aftermath Islands with no obligations or costs. Deserted Islands will have limited resources and space.

Additional resources and non-token assets will be added as they are written into the game.