Aftermath Islands

Gameplan

Executive Overview

  • Aftermath Islands is a game of exploration, resource management, crafting, and social interaction
  • Players can earn Non-Fungible Token items that can be traded or sold to other players by performing in-game actions
  • Players can also purchase the rights to form island kingdoms on which they determine the rules and charge taxes
  • The game developers earn money by having inter-kingdom trade fees, as well as for players that play on game-owned kingdoms

 

Gameplay Overview

  • Main story idea is to survive the aftermath and rebuild a thriving society
  • Gameplay includes exploration, resource management, crafting, and optional social interaction
  • Players join existing island kingdoms, or purchase rights to form their own
  • Players can play casually as entertainment, or specialize in various in-game professions to create tradeable in-game items
  • Minigames augment the experience to keep entertainment value

 

Models

  • Gameplay is Free to Play for base game
  • Players consume energy to perform actions
  • Energy is regenerated automatically or can be purchased
  • Actions produce resources that can be used to construct assets
  • Assets unlock new abilities such as faster energy, bigger storage, better items, and so on
  • Players can optionally interact with other players to trade resources, assets, and items.

 

Resources

  • The game has base resources, such as wood, food, stone, and metal
  • Islands contain base resources enough to play the game
  • Advanced players can refine base materials, for example mahogany wood, delicate dishes, gems from stone, or Damascus steel from metal
  • The player needs advanced materials to build advanced items and buildings

 

Items

  • Players start with only basic items to survive
  • As the player advances, they can construct, or purchase, more advanced items
  • Advanced items provide benefits such as reduced energy cost, increased resource production, or other benefits

 

Buildings

  • The player needs to create buildings to survive and produce advanced assets, such as higher energy food, specialized gear, clothing, and so on
  • Buildings can for example be workshops, kitchens, wood mills, forges, and so on.
  • Players need many resources to create advanced buildings, some of which may require trading
  • Buildings can be sold both in the island kingdom and across kingdoms

 

Animals

  • Catching, breeding, and herding animals allow the player to generate resources
  • Base animals can be found or purchased.
  • Advanced animals can be bred or purchased, and can be sold to other players
  • Advanced animals produce more advanced resources, such as
  • Cashmere wool, or be used to help production, such as an ox for working food fields

 

Island Kingdoms

  • Formerly known only as Islands, kingdoms organize players into different communities.
  • Island kingdoms mechanically resemble guilds/clans in other games
  • Players can purchase the rights to start a kingdom from the game
  • Island kingdom owners can decide policies for their kingdoms, including taxes, admission policies, inter-kingdom trade, free content, player benefits, and so on
  • New players start outside all kingdoms
  • After advancing and starting basic survival, players can join kingdoms to get benefits as they see fit
  • Inter-kingdom trade is handled on Genesis island, a special out-of-game lobby

 

Island Kingdoms, Examples

  • A kingdom may choose to high entry fees but provide free resources to players upon entry
  • A kingdom may have a high tax rate but provide access to public services such as advanced forges, restaurants, or skills training
  • A kingdom may choose no taxes but may then struggle to support free resources or public services. Instead, the kingdom charges a high auction house fee to fund operations
  • A group of friends might band together to buy a kingdom on which only they are allowed access, to mine and refine high quality metal for sale on Genesis public house

 

Crafting

  • Crafting allows players to create items and assets in the game
  • Crafting takes considerable time for more advanced items
  • Items are NFT assets and can thus be traded
  • Players must unlock blueprints for new items in addition to finding the required materials and have access to the buildings required
  • Example: A damascus steel machete requires an advanced forge, high quality steel (refined from iron ore), and a blueprint, and yields a low- energy machete to clear jungle

 

Construction

  • Buildings offer players different advantages, such as energy production
  • Buildings can be upgraded by using materials and time
  • Advanced buildings offer higher bonuses
  • Buildings can be traded as NFT assets
  • Example: A bonfire can cook basic food, a kitchen can create more energy rich dishes, and a restaurant allows for advanced food that can be sold to other players

 

Professions

  • Players can pursue any of several professions to increase their crafting output
  • More advanced items, buildings, and recipes require higher skill levels
  • Example professions are smith, carpenter, chef, tailor
  • Advancing in skills require practicing creating more advanced items
  • Skill advancement is logarithmic so it takes a long time to reach high levels