Lost your password?
Don't have an account? Sign Up


Alongside the surge in blockchain-based virtual environments, the term Metaverse has risen to unforeseen prominence. Despite the new age fanfare, the term Metaverse was first introduced about 30 years ago in Neal Stephenson’s Snow Crash.

The Metaverse referred to a virtual reality-based successor to the internet, where players used digital avatars to explore an expansive online world. Over the years, the term has evolved, and several iterations of Metaverse-esq environments have arisen: Second Life, World of Warcraft, Fantasy Star Online, Fortnite, and Ready Player One’s Oasis to name a few.

However, none of these iterations encompass what the Metaverse truly is, and to date there is still not a definitive definition.

T-Rekt – part of Aftermath Islands’
Battle Armor Alpha Program Offering

The Metaverse in 2022

Metaverse has become a nebulous term, and similar to the Internet, the way we imagine it today will likely not be the form it ultimately takes. This is largely due to the fact that the Metaverse is not a single technology, entity, or organization, but instead a synergy of technologies, peoples, activations and more. Common characteristics of Metaverse environments today are that they are immersive, decentralized, experiential, and activities based.

For the purposes of this paper, we will reference Matthew Ball’s core attributes of the Metaverse, outlined in “The Metaverse: What It Is, Where to Find it, and Who Will Build It.”

As technology and society continue to advance alongside an evolving perception of what digital landscapes should be, the future of the Metaverse will slowly take shape. One of the fundamental technologies that will contribute to this ultimate vision of the Metaverse is blockchain, with the initial steps already being taken.

Be persistent – which is to say, it never “resets” or “pauses” or “ends”, it just continues indefinitely.

Be synchronous and live – even though pre-scheduled and self-contained events will happen, just as they do in “real life”, the Metaverse will be a living experience that exists consistently for everyone and in real-time.

Be without any cap to concurrent users, while providing an individual sense of “presence” – everyone can be a part of the Metaverse and participate in a specific event/place/activity together, at the same time and with individual agency.

Be a fully functioning economy – individuals and businesses will be able to create, own, invest, sell, and be rewarded for an incredibly wide range of “work” that produces “value” that is recognized by others.

Be an experience that spans – both the digital and physical worlds, private and public networks/experiences, and open and closed platforms.

Offer unprecedented interoperability of data, digital items/assets, content, and so on across each of these experiences – your Counter-Strike gun skin, for example, could also be used to decorate a gun in Fortnite, or be gifted to a friend on/through Facebook. Similarly, a car designed for Rocket League (or even for Porsche’s website) could be brought over to work in Roblox. Today, the digital world basically acts as though it were a mall where every store used its own currency, required proprietary ID cards, had proprietary units of measurement for things like shoes or calories, and different dress codes, etc.

Be populated by “content” and “experiences” – created and operated by an incredibly wide range of contributors, some of whom are independent individuals, while others might be informally organized groups or commercially-focused enterprises.

State of the Metaverse

Today, there is an explosion of blockchain enabled open Metaverses and there have been several iterations of Metaverse-esq worlds. Moving forward, the discussion will revolve around environments that take place in Web3, reserving environments such as World of Warcraft and Second Life to the realm of pre-Metaverse.

With the Metaverse being viewed as the next evolution of the internet, no shortage of companies, old and new, have jumped into the foray. Notable contributions to the space will be discussed below:

Meta’s CEO Mark Zuckerberg triggered a momentous pivot for the social media company, allocating extensive resources on building a “maximalist, interconnected set of experiences straight out of sci-fi,” also known as the Metaverse.

Currently, Facebook is acquiring VR startups, notably Oculus, and established their first Metaverse product, a work environment called Horizon, accessible through Quest headsets.

Creators of the widely used Unreal Engine and massively popular battle royale game Fortnite, Epic Games has made significant contributions to the Metaverse even prior to the popularization of the term, having constructed a virtual world where millions of people play, socialize, and participate in the digital economy, and activities outside of gameplay.

Currently, Epic is developing photorealistic digital humans with MetaHuman Creator. In April, they announced a $1 billion round of funding.

Decentraland blazed the trail for blockchain-based virtual environments, establishing the Metaverse as their core product, and constructing a virtual reality platform on the Ethereum blockchain. Users are able to create, interact with, and monetize content and apps. Blockchain technology introduces a number of unique capabilities, such as democratized governance, true asset ownership, and composability.

Decentraland consists of 90 601 distinct parcels of land, with one piece of real estate notably selling for $2.4 million.

Sandbox is a blockchain-based virtual world in which users can create, buy, sell, trade and own digital assets in the form of NFTs. Sandbox engages a play-to-earn model, where users can assume the roles of creator and gamer simultaneously. Notably, HSBC purchased a plot of land in the Sandbox to better engage with sports, e- sports, and gaming fans.

Sandbox recently announced that it was looking to raise $400 million, placing it at a valuation of $4 billion. Last November, Sandbox successfully raised $93 million in Series B funding led by Softbank.

Other Major Players Include:

The Role of Blockchain

How does blockchain technology enable the ultimate vision of the Metaverse? Leveraged in many of the leading Metaverse solutions being developed today, blockchain presents an environment that enables true asset ownership, censorship resistance, no central point of failure, and perpetual existence. The ability to own and self custody digital goods allows for the creation of robust secondary markets, and the movement of value not only between Metaverses, but between networks, as well as between the analogue and digital world. Value can be generated in either physical or digital, quantified, and then transported via on/off ramps, empowering new economic activities that bridge the digital/physical divide.

Current Problems

Small addressable market and alienation of non-crypto users

A number of today’s leading Metaverse solutions require self-custody wallets and some form of cryptocurrency to participate. This raises issues of accessibility, especially in reference to the masses. At the time of writing, there are approximately 106 million crypto holders, accounting for approximately 1.3% of the global population. Assuming that not all crypto holders are Metaverse participants, and that non-crypto users have been traditionally alienated from these environments, today’s Metaverses are underwhelming, fall short of critical mass, and face significant challenges onboarding non crypto users.

Single digital identity pervasive across multiple environments

The idea of a single digital identity that persists across all platforms is appealing and has been proposed in popularized iterations of the Metaverse such as The Oasis. However, given the tendency for industry leaders to maintain their own identity systems (Apple, Google etc.), it is unlikely that a single avatar will be able to seamlessly move between all Metaverses. A user having multiple avatars may be preferential for the companies building Metaverse solutions, but also breaks the idea of a continuous digital experience.

Degree of interoperability

How interoperable do Metaverse solutions have to be? Similar to the issue of a single digital identity, the manner in which users and their belongings are able to move between worlds will impact user experience, as well as the value creators derive from their contributions.


Who should operate and govern the Metaverse? Ready Player One suggests a situation in which a single operator or group retains control of the digital environment. Other proponents believe that the Metaverse should be extensively decentralized, built upon community standards and protocols.

An Escape vs. An Extension of Reality

Snow Crash and Ready Player One both describe dystopian worlds, in which the characters escape to the Metaverse. In these situations, the Metaverse is a necessity for quality of life, rather than a choice. Although many people utilize digital worlds as an escape, the proposal of the Metaverse as it is understood today is a compliment, not alternative to reality. Successful Metaverse solutions will seamlessly bridge analogue and digital, creating one continuous experience, which brings us to our next point.

Blended Reality

Blended Reality refers to a continuous experience that takes place across physical and digital spaces. Aftermath Islands champions this form of experience through the integration of commerce, brands, and equity, through integrated technology, identity verification and other services. These integrations will allow the transfer of value, information, engagement and more across the digital divide, facilitating a continuous experience as opposed to a disjunct one.


The Metaverse is an ever-evolving concept, and we are still very much in its infancy. As such, it is difficult to define what the perfect Metaverse will be, but one proposal is that it involves one seamless VR/AR experience, with thousands of destinations. Everything is interoperable and interchangeable, where users move seamlessly between experiences.

For now, this remains a pipe dream, it is more likely that there will be several Metaverses, some will be interoperable while others will remain proprietary. Due to their secure and trackable qualities, NFTs and digital currencies will likely assume a major role in these experiences, and their ability to move between environments will impact appeal.

Ultimately, interoperability will be a huge factor, and will determine whether we have massive, continuous experiences, or disjunct ones as observed with proprietary online gaming.

Aftermath Islands Metaverse provides solutions.

The Metaverse Solved

Welcome to Paradise

Aftermath Islands is a blockchain-based blended reality (consisting of aspects of augmented, virtual and extended reality) interactive platform, consisting of theme-based islands, communities and estates.

Islands are divided into unique Virtual Land (VL) parcels, with landowners having autonomy over content published on their land. Users are able to buy, develop, and trade Virtual Land, property, and items as NFTs.

Players will be able to engage with virtual environments, work, play, learn, earn, socialize, build, and game in new and innovative ways, both online and offline. Aftermath Islands uses traditional game technologies, virtual reality, augmented reality, and mixed reality to create new forms of engagement.

Aftermath Islands will deliver immersive experiences through dynamic storytelling, crafted by master storytellers from the comic book industry. This is integral to the themed aspects of the world and overall narrative.

Play-to-Earn games such as the Lost Kingdom of T’Sara, as well as challenges like virtual escape rooms will also help to provide a fun and engaging experience for players.

Aftermath Islands is currently engaged in pre-launch NFTs (later redeemable for virtual land and collectibles) on the WAX blockchain and is in discussions to add other protocols. These assets, and the blockchain-based components of Aftermath Islands will later be migrated, potentially to the Polygon Network.

Ultimately, Aftermath Islands will assume a multi-chain approach, expanding across multiple networks, protocols, users, and organizations.

About Aftermath Islands


Virtual Land, on self contained islands, is available in a range of formats:

Themed Islands – immersive events, quests, guilds, group and solo gameplay designed around individual themes such as dragon lore, medieval fighting, and alien warfare.

Community Islands – players can participate in everyday life, group activities, workplaces, schools, shopping, entertainment & more.

Estate Islands – Own a large part of a small, gated, exclusive island limited to a few dozen players.

Kingdoms – kingdoms are linked groups of islands that provide larger virtual land masses for large playable areas dedicated to brands, themes, events and other organizations.

Private, Project & Branded Islands – designed for events, commercials, projects, programmatic support, generatives, brands, sports leagues, entertainment, sovereign territories and other organizations.

Virtual Land is purchasable as plots or parcels (group of plots).

Plots – Plots – 1000m square piece of virtual land

Parcels – group of +1 plots of Virtual Land on a specific island.

Take a quick tour of the upcoming Aftermath Islands Explorers League Clubhouse: https://youtu.be/v5BzIMOTMGo

About Aftermath Islands

In-Game Currency

CREDITS (code name) is the in-game currency of Aftermath Islands and are used to pay for goods/services within the Metaverse.

Currently in development, CREDITS will be renamed Doubloons, or “DUBS.” DUBS will be the official utility token and in-game currency of the Aftermath Islands Metaverse.

In-game tokens are already available through the purchase of Piggy Banks, which are vessels for in-game tokens and rewards as part of the pre-launch.

Purposed as a utility token, DUBS are designed to be used within the Aftermath Islands ecosystem. As such, a limit will be set on the number of DUBS that can be moved
  1. per transaction
  2. within a given time frame, outside of the ecosystem.
More details on the movement of DUBS will be released in further documentation.

In-Game Items

In addition to Virtual Land available on theme, community, estate, branded and private islands, players have begun acquiring and will continue to acquire a range of items, including common, rare, epic and legendary items.

Future updates will enable players to craft, through various professions, items into higher level items. As NFTs, players have the ability to buy, hold, trade and/or sell items they own independently of Aftermath Islands.

Aftermath Islands has already conducted test sales, in addition to the acquisition of Virtual Land, houses and other dwellings that can be added to player’s virtual land and select professions will be able to participate in the crafting of future dwellings.

GPU Cloud Computing

Developed to train neural network AI models, Aftermath Islands is working to harness the power of GPU cloud servers that can be configured to handle the intensive processing of light, shadows, and hi-polygon count graphics to enable any player on any device with a strong internet connection to experience graphics currently only available on consoles or high dollar gaming PC’s.  This technology potentially opens the doors to the average player to experience game play at an entirely new level of quality.

Famed Creative Team

Aftermath Islands has partnered with some of the comic books’ leading creative and writing icons that have been published by Marvel, DC and independent publishing groups to create stunning and engaging visuals, story lines, and creative content for Aftermath Islands.

Blended Reality

As discussed previously, Aftermath Island proposes a Metaverse solution that operates as an extension of reality, complimenting the physical world that we live in. This extension does not only refer to a player and their avatar. Rather all manner of real-world phenomena, brands, commerce, activities etc., will have a digital counterpart, blending seamlessly through their avatar or other proxy. The actions and interactions of either entity (physical or digital), will have implications for the other, and the successful implementation of certain technologies will help to blur the lines between digital and physical, promoting one continuous experience. Below are various technologies that will enhance connectivity between offline and online.

Degree of interoperability

an experience in which aspects of the physical world are enhanced through computer-generated inputs.

Extended reality

all experiences spanning real and virtual combined environments and human-machine interactions generated by computer technology and wearables. Technologies include augmented reality, mixed reality, virtual reality, and traditional digital worlds.

Virtual reality

Virtual reality a specialized form of graphical interface that presents an immersive, computer-generated experience. Users are able to interact with these environments using specialized technology such as stereo headphones, head-mounted stereo television goggles, data-gloves etc.

Quests & Activities

Each themed island offers a wide array of gameplay options and quests, suited for novice and experienced players. These activations will allow players to level up and earn rewards.

Aftermath Islands looks to promote community involvement in the development and deployment of new quests and activities. Users will be able to post and comment on a public discussion board, where ideas for quests and activities can be shared and developed. Other users will be able to contribute via “proposals,” which can then be up or down voted. Quest proposals that receive sufficient upvotes may be developed by the core team or granted to third-party developers. In the future, quest developers may crowd source their projects utilizing DUBS.

Medallions | Hobbies, Professions, Abilities

The Aftermath Island job system operates through Medallions, in-game digital assets that enable a user to perform professions. Medallions can be acquired through the Aftermath Islands marketplace using DUBS. Medallions take the form of NFTs and may be traded on the secondary market following acquisition. Through usage and other in-game activations, Medallions can level up for increased proficiency. Hobbies and abilities will be available to all players to be able, for personal use, to craft, heal, build, cook, tinker, ride and perform other abilities to help maximize individual player engagement.

All crafted items will require specific resources that can be acquired, gathered and / or crafted by other professions along with blueprints, which are templates for crafting any particular item, all supporting a potentially robust economy.

In-Game Utility Token Usage

With rich rewards and play to earn mechanics, our in-game currency powers Aftermath’s ecosystem:

Questing: Participate in activities to earn DUBS & items to sell on the Marketplace

Crafting: Items can be crafted using resources, and bought or sold in the marketplace

Staking: Earn rewards from staking utility token containers and key NFTs

Professions: Players can manufacture utility through the creation of specific goods and the performance of services.

Passive Distribution: Receive a share of the transactions through land ownership and exclusive item creation

Earned Revenues: Land owners and unique item owners can collect fees from hosting activities and providing utility

For additional information on in-game Utility Token usage, please visit: https://aftermathislands.com/credits/

By The Numbers

Nov 1, 2021 – May 12, 2022

Aftermath Islands from its initial pre-launch starting November 3, 2021, has been focused on creating a wide audience of both crypto and traditional, fiat-minded gaming and Metaverse enthusiasts to create a robust community of users. Aftermath Islands’ pricing strategy has been to make it “affordable”, allowing all types of users, from different economic backgrounds to own virtual land and other items promoting long-term global growth activities.
Aftermath Islands from its initial pre-launch starting November 3, 2021, has been focused on creating a wide audience of both crypto and traditional, fiat-minded gaming and Metaverse enthusiasts to create a robust community of users. Aftermath Islands’ pricing strategy has been to make it “affordable”, allowing all types of users, from different economic backgrounds to own virtual land and other items promoting long-term global growth activities.
Gross Sales: $1,939,875 USD
Net Sales: $1,603,169 USD
# of Purchases: 6,111
Avg. Order: $264.97 USD
Returning Customers: 25.07%
Payment: 91% Fiat / 9% Crypto
Purchase Sessions: 135,102
Visitors by Device:
Mobile: 63%
Desktop: 35%
Other: 1.5%
Tablet: 0.5%
Purchase Conversion : 3.55%

The philosophy of economic and money supply inclusiveness has created a robust and growing social media and purchasing community with high buyer return rates. Players, from all over the globe, regardless of their current knowledge of crypto are engaging in Aftermath Islands.

Figures and data are for presentation purposes only and are unaudited.


Play To Earn Aftermath Ecosystem

The Lost Kingdom of T’Sara is the first of an expected number of Play-to-Earn activations that will take place within the Aftermath Islands ecosystem.

This environment is purposed with acquainting players with gameplay, in-game items, farming, staking, crafting etc. Players will be able to convert items collected within the Lost Kingdom of T’Sara into NFTs in the Aftermath Islands Metaverse as well as in-game tokens.

These mechanics will allow players to obtain resources, while introducing a host of items and economics into the Aftermath Islands Metaverse. The Lost Kingdom of T’Sara is a light web-based product (off-chain), and accessible within the Aftermath Island world.


Liquid Avatar Technologies

Liquid Avatar Technologies Inc. is the technology company behind the Aftermath Islands Metaverse. The technologies developed by Liquid Avatar Technologies are core to Aftermath’s functionality, and key to differentiating it from existing Metaverse solutions.

Liquid Avatar Technologies supports individuals, organizations, and enterprises as they navigate the transition to digital identity by providing biometric and bank-grade identification verification and validation services.

For more on Liquid Avatar Technologies, click here.

Digital Identity

Self-Sovereign Identity

Fiat Purchasing: – fiat gateways lower the barrier to entry, making Aftermath Islands easily accessible to both crypto and non crypto users.

Verified User Program – users can browse and interact with the knowledge that other users have been filtered and are “good actors.” Anonymity with assurance ensures that this trust is maintained without the user’s personal information being revealed to others.

Digital Identity – also referred to as Self-Sovereign Identity (SSI) and / or Decentralized Identity (DCI), Digital Identity involves the creation of a digital counterpart to your official government-issued document or other verifiable credentials, stored in a blockchain-based system. Users can choose how much or how little information they share. Digital Identity helps to reduce fraud, bad actors, and malicious activities.

Liquid Avatar Technologies currently allows for three tiers of Digital Identity verification

no information necessary

no credentials or personal information, prove biometrics and device verification only

complete and compliant identity verification and can include Anti-Money Laundering

Meta Hero Project – Users will be represented in Aftermath Islands by a 3D avatar, who will metaphysically hold their digital wallet/passport and account connection.

The Meta Hero Project is a separate but related platform that enables players to fully customize their avatar with life-like body type and photo-realistic face, in addition to unique skills, powers and personal attributes.


LQID Financial Services Card – Liquid Avatar brings the Metaverse’s first-ever Mastercard payment card and loyalty program to Aftermath Islands. Users, initially in the United States, with future regions planned, will be able to earn loyalty points on and offline every time they use the LQID card online, in the Metaverse and globally wherever Mastercard is accepted.

The LQID Card is issued by Community Federal Savings Bank, Member FDIC, pursuant to license by Mastercard International Incorporated. Mastercard and the circles design are registered trademarks of Mastercard International Incorporated. This card may be used everywhere Debit Mastercard is accepted. Use of this card constitutes acceptance of the terms and conditions stated in the Cardholder Agreement.

Deployment of Retail Marketing & Business Strategies

Brands will need to find new mechanisms to effectively engage with consumers in both on and offline environments. Utilizing a verifiable digital identity that is universally recognized in analogue as well as across the multiverse, brands will be able to better reach real, engaged consumers that are open to receiving brand messaging.

Mixed and Blended Reality activations will become the norm rather than the exception, providing brands with new opportunities to engage with consumers that transcends traditional marketing and better align with changing consumer demands.

Aftermath Islands has introduced physical and digital retail and strategies in conjunction with NFTs promotions to support and promote increased engagement and revenue activities.

Partnerships & Timelines


Aftermath Islands has already established a strong ecosystem of partners across key industry verticals, with additional partners in discussion.

Production Timelines

Phase 1 – H1 2022

  • Virtual Land Sales
  • In-game item sales
  • Design Layouts
  • Website Launch
  • Storyline Creation
  • Brand Creative
  • ID Validation
  • In-game Utility Token container Sales (Piggy Banks)
  • P2E – LKoT


Phase 2 – H2 2022

  • Marketplace
  • Soft Launch Island Trials In-game communications Avatar Dev & ID
  • Staking program Creator program
  • Innovator Program
  • Multi-chain testing
  • Profession Testing
  • Crafting Testing


Phase 3 – H1 2023

  • NFT wallet verify Islands Rollout
  • Community engagement Medallions
  • Creator grants Interoperability
  • In-game builder
    Inter-island Transport System
  • Avatar creator
  • Ad platform


Phase 4 – H2 2023

  • Governing Council
  • Island releases
  • Player leveling Profession leveling Event & Branding Education progs. Workplace progs. Community progs
  • Island gatin
  • Shopping Centers & Island Merchants

The Core Team


Serial Entrepreneur, Marketer, Tech Evangelist, Capital Supporter & Mentor. David Lucatch is the Co-Founder, President, Director & Chair of Liquid Avatar Technologies Inc. and an official member of the Forbes Business Council, The Rolling Stone Culture Council and Cointelegraph Innovation Circle. Starting his career at the emergence of desktop publishing in the mid 1980’s and as an early Internet adopter, David has spent more than 35 years in the international marketing arena and over 20 years of that developing online business concepts and technologies and taking them to market. David has held senior management posts and directorships at both private and public media and technology firms. Throughout his business career he has been an active supporter of numerous organizations and has been recognized and awarded internationally for his service and community support activities.
Dinko Dinkov is the Co-founder and Director of Aftermath Islands Metaverse Limited. He has over 10 years of experience in entrepreneurship with developing business in different fields. During that time, Dinko has established his reputation for building relationships with customers as well as with business partners and companies. He has a Bachelor`s degree in Business management and background in Computer technologies, both in hardware and software. With his strong commitment to innovation, strict and fair character, Dinko is known as a good leader.


Robert P Cole has held executive and managerial positions in SaaS, AI Development, translations, and manufacturing sectors of print and automotive. Rob has participated in all matters of sales, strategy and product development and the integration of technology and process in the business. Previously, Rob was V.P. of Production for a publicly listed incubator firm and participated in the development of multiple small companies ranging from software to eCommerce to machine translation. He lists a few of his career highlights as participation in the standing Guinness Book world record for most nationalities in a chat room, traveling with IndyCar to live broadcast pre-race interviews in 67 languages.
With over 20 years of professional experience, Mr. McCannell has been providing financial accounting consulting services to the Company since 2020 and was previously the Chief Financial Officer of KABN Systems North America Inc., the predecessor company that entered into the reverse takeover transaction to become Liquid Avatar Technologies Inc. Mr. McCannell has provided CFO services to both privately held Fintech and Technology companies as well as publicly traded technology focused companies both in Canada and the United States. Mr. McCannell spent nearly 11 years at Ernst & Young LLP and has been a Chartered Professional Accountant in good standing since 2002.
Ms. Cumiskey is Chief Compliance Officer for Liquid Avatar Technologies Inc. Ms. Cumiskey has an extensive background working in the technology arena with securities and corporate counsel, auditors, regulators and investment brokers and dealers, having previously held positions in both public and private firms (Canada / US / Europe) over a 20+ year career, most recently as Vice President of Corporate Operations for an Artificial Intelligence based language translation company.
Cara Buckspan is the Marketing Manager at Liquid Avatar Technologies Inc. Cara has held previous marketing roles in both public / private firms, having over 10 years of experience in the social media and marketing fields, excelling in creative execution for brand and client campaigns. Cara has strong communication and customer support skills that has helped to elevate her working experiences.

Team’s Previous Successes

With over 35 industry experience, the Team has been recognized and awarded internationally for business, service and community support activities.

  • In 1997, Exported encryption technology from the United States to develop the concept and lead the initial online payment gateway team for the Canadian banking industry.
  • In 1998, created an online marketing and eCommerce program for the Canadian Olympic Hockey team, featuring the first NHL players to join the Olympic competition, which included a promotional program featuring Wayne Gretzky for the Japanese market.
  • In 1998, David and his team provided the technology for the first Formula 1 Racing League online chats.
  • Created initiatives in the not-for-profit sector, raising millions for organizations like the Children’s Miracle Network, DARE America, Reach for the Rainbow, and Ovarian Cancer Canada.
    Created and deployed online language technology that was instrumental in Achieving a Guinness World Record in 2011 for the Most Nationalities in an Online Chat, which still stands today at 88.
  • 2011, together with AMC Theatres in New York and Steven Spielberg productions, create global, multi-lingual chat and live online interview with Steven Spielberg for the debut of War Horse.
  • 2012, completed milestone multi-language using artificial intelligence, machine learning and natural language processing for Disney, Dreamworks, Marvel, KISS, IndyCar, Clear Channel, Variety, Fox, Yahoo!, MSN and other brands.
  • In 2013, the team worked with Disney Animation to create a global, multi-language “flash event”’ for the worldwide online video premiere for the song Let It Go with Demi Lovato from the movie Frozen.
  • 2014, John Wick star Keanu Reeves engages at a live multi-lingual online chat with David’s Team together with Amazon’s IMDB platform.
  • 2015, live 68 language online multimedia event for Lucas Films and Disney for the launch of Star Wars: The Awaking of the Force and the introduction of BB8.
  • 2016, David and a broadcast team formed Catch Star Studios, an enterprise that focuses on media, technology, and merchandising for the sports and entertainment industry, which led to the development of a new interactive engagement platform for online and mobile video, which helped support the launch of Under Armor’s Steph Curry athletic shoe line.
  • In 2017, Catch Star Studios created and co-produced the series Stars and Pinstripes which, David and his co-executive producers were Nominated for a NY Emmy Award.
  • In 2017, David and his team founded Pegasus Fintech, to support founders, innovative technology developers, and emerging companies in their efforts to preserve long-term ownership and promote growth opportunities through compliant business solutions.
  • In 2017, David joined the National Crowdfunding Association of Canada as a member of their Advisory group.
  • In 2017, David became a co-founder of KABN, which focused on the compliance and liquidity issues surrounding digital currencies.
  • In 2018, the Pegasus team developed KABN’s identity platform KABN ID.
  • In 2019, KABN North America was launched as part of the KABN Network to support digital identity.
  • In 2020, the team introduced an innovative program for digital identity, Liquid Avatar.
  • In 2020, KABN North America became a publicly listed company in Canada and fully embraced and promoted the Liquid Avatar program.
  • In 2021, KABN North America changed its name to Liquid Avatar Technologies Inc., expanded its programs globally, launched its mobile app, and continues to thrive as a leader in the digital identity arena.
  • In 2021, Liquid Avatar Technologies, launched Oasis Digital Studios, an agency dedicated to supporting Artists and Talent with their Non-Fungible Token (NFT) projects and programs and the Aftermath Islands Metaverse to focus on the intersection of digital identity, avatars, and emerging mixed reality platforms.
  • Early 2022, Aftermath Islands Metaverse becomes a controlled subsidiary of Liquid Avatar Technologies.


This Light Paper has been prepared by Aftermath Islands Metaverse Limited and Aftermath Islands Token Limited (“Aftermath Islands” or the “Companies”) solely for information purposes and is general background information about the Companies’ activities as at the date of preparation of this Light Paper. 


The information not related to Aftermath Islands in this Light Paper has not been independently verified. No representation or warranty, express or implied, is given by or on behalf of the Companies, its shareholders, directors, officers or employees or any other person as to the fairness, accuracy or completeness of this Light Paper and the information contained herein and no reliance should be placed on it for any purpose whatsoever. Information in this Light Paper (including market data and statistical information) has been obtained from various sources (including third party sources) and the Companies do not guarantee the accuracy or completeness of such information. Any projections, valuations and statistical analyses are provided for information purposes only. They may be based on subjective assessments and assumptions and may use one among alternative methodologies that produce different results and, to the extent they are based on historical information, they should not be relied upon as an accurate prediction of the future. None of the Companies, its advisers, connected persons or any other person accepts any liability whatsoever for any reliance on this Light Paper. 


This Light Paper may be amended and supplemented as the Companies see fit, and should not be construed as, nor be relied on in connection with, any offer or invitation to purchase DUBS, virtual land, or other digital items.


The contents of this Light Paper should not be considered to be legal, tax, investment, or other advice, and, if any person is in doubt with respect to any of the contents of this Light Paper, such person should consult with his own counsel and / or professional advisers as to all relevant legal, tax, regulatory, financial and related aspects.


This Light Paper and its contents are confidential and proprietary to the Companies, and no part of it or its subject matter may be reproduced, redistributed, passed on, or the contents otherwise divulged, directly or indirectly, to any other person (excluding relevant professional advisers) or published in whole or in part for any purpose without the prior written consent of the Companies. If this Light Paper has been received in error, it must be returned immediately to the Companies. 


The distribution of this Light Paper in some jurisdictions may be restricted by law and persons into whose possession this Light Paper comes should inform themselves about and observe any such restrictions. This Light Paper is not directed to or intended for distribution, or transfer, either directly or indirectly, to, or used by, any person or entity that is a citizen or resident or located in any locality, state, country or other jurisdiction where such distribution, transfer, publication, availability or use would be contrary to law or regulation or which would require any registration or licensing within such jurisdiction. 


© 2022 Aftermath Metaverse Limited – All rights reserved.  No portions of this Light Paper may be reproduced without the expressed written permission of Aftermath Islands Metaverse Limited and / or Aftermath Islands Token Limited.

To visit our website, please go to www.aftermathislands.com  

Please send any questions for information to: info@aftermathislands.io